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Barnes and Noble

Agent-Based Target Detection in 3-Dimensional Environments

Current price: $17.95
Agent-Based Target Detection in 3-Dimensional Environments
Agent-Based Target Detection in 3-Dimensional Environments

Barnes and Noble

Agent-Based Target Detection in 3-Dimensional Environments

Current price: $17.95
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Visual perception modeling is generally weak for game AI and computer generated forces (CGF), oragents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling.The results are, under certain conditions, umealistic behaviors that negatively effect user immersion in games andcall into question the validity of calculations in fine resolution military simulations. By determining what thecomputer-generated agent sees using methods similar to that used to generate the human players' screen view in 3-D virtual environments, we hope to present a method that can more accurately model human visual perception, specifically the major problem of a entity "hiding in plain sight".

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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