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Barnes and Noble

AI for Game Developers: Creating Intelligent Behavior in Games

Current price: $39.95
AI for Game Developers: Creating Intelligent Behavior in Games
AI for Game Developers: Creating Intelligent Behavior in Games

Barnes and Noble

AI for Game Developers: Creating Intelligent Behavior in Games

Current price: $39.95
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Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer—not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find
AI for Game Developers
to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer,
introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:
Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously
Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm
AI scripting
Rule-based AI: learn about variants other than fuzzy logic and finite state machines
Basic probability
Bayesian techniques
Unlike other books on the subject,
doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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