The following text field will produce suggestions that follow it as you type.

Loading Inventory...

Barnes and Noble

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Current price: $54.99
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Barnes and Noble

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Current price: $54.99
Loading Inventory...

Size: Paperback

Visit retailer's website
*Product Information may vary - to confirm product availability, pricing, and additional information please contact Barnes and Noble
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.
Basic Math for Game Development with Unity 3D
begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.
After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.
What You Will Learn
• Understand the basic concepts of points and vectors, and their applications in game development
• Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more
• Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control
Who Is This Book For
Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.

More About Barnes and Noble at MarketFair Shoppes

Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

Powered by Adeptmind