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Barnes and Noble

Beginning Game AI with Unity: Programming Artificial Intelligence C#

Current price: $54.99
Beginning Game AI with Unity: Programming Artificial Intelligence C#
Beginning Game AI with Unity: Programming Artificial Intelligence C#

Barnes and Noble

Beginning Game AI with Unity: Programming Artificial Intelligence C#

Current price: $54.99
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Size: Paperback

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Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
• Understand the fundamentals of AI
• Create gameplay-based AI to address navigation and decision-making problems
• Put into practice graph theory and behavior models
• Address pathfinding problems
• Use the A* algorithm, the
deus ex machina
of pathfinding algorithms
• Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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