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Barnes and Noble

Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses

Current price: $54.99
Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses
Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses

Barnes and Noble

Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses

Current price: $54.99
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The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

More About Barnes and Noble at MarketFair Shoppes

Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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