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Barnes and Noble

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Current price: $37.99
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Barnes and Noble

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Current price: $37.99
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of
Building a 2D Game Physics Engine
, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.
What You'll Learn
• Gain an understanding of 2D game engine physics and how to utilize it in your own games
Describe the basic behaviors of rigid bodies
• Detect collisions between rigid bodies
• Resolve interpretations after rigid body collisions
• Model and implement rigid body impulse responses
Who This Book Is For
Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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