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Barnes and Noble

CLIL Methodology and Gamification for improving Learning

Current price: $49.00
CLIL Methodology and Gamification for improving Learning
CLIL Methodology and Gamification for improving Learning

Barnes and Noble

CLIL Methodology and Gamification for improving Learning

Current price: $49.00
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The process of teaching and learning English as a foreign language needs improvement, and this study aims to address the effectiveness of CLIL and gamification in the educational context. The main objective is to gather relevant bibliographic information to verify whether the use of the CLIL methodology and games can have a positive impact on the productive skills of young learners of English as a foreign language. To achieve this, an in-depth examination of previous studies, general information, the advantages of the CLIL methodology, together with a variety of games and their potential contribution to improving oral and written communication skills is required. It is worth noting that there is a shortage of relevant literature and research on this particular topic in some South American countries, unlike other countries. Furthermore, the present research involved the collection and analysis of existing studies, which lends credibility to the findings. In particular, some aspects of Content and Language Integrated Learning (CLIL) and ganification have not been widely applied or known by teachers and students in South American educational institutions.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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