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Barnes and Noble

Co-Creation, Innovation and New Service Development: The Case of Videogames Industry

Current price: $200.00
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry

Barnes and Noble

Co-Creation, Innovation and New Service Development: The Case of Videogames Industry

Current price: $200.00
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Size: Hardcover

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Involving customers in the development and production of new services becomes a powerful force across many creative industries. Customers can directly supply the firm with innovative ideas, provide skilled labour, and act as a powerful force in marketing. Firms across the world, as they seek to innovate and to better respond to market needs, begin to recognize the benefits stemming from customers’ involvement in their operations. Co-creation also becomes more prevalent as customers begin to expect it from firms – seeking to influence their favourite services or products, and to have them better tailored to their needs.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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