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Dungeons, Dragons, and Digital Denizens: The Role-Playing Game
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Barnes and Noble
Dungeons, Dragons, and Digital Denizens: The Role-Playing Game
Current price: $190.00
Barnes and Noble
Dungeons, Dragons, and Digital Denizens: The Role-Playing Game
Current price: $190.00
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Size: Hardcover
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Dungeons, Dragons, and Digital Denizens
is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.
Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like
Final Fantasy
to blockbusters like
World of Warcraft
to obscure genre bending titles like
Lux Pain
. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.
Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like
Final Fantasy
to blockbusters like
World of Warcraft
to obscure genre bending titles like
Lux Pain
. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.