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Barnes and Noble

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

Current price: $119.99
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

Barnes and Noble

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

Current price: $119.99
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Size: Hardcover

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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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