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Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine
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Barnes and Noble
Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine
Current price: $54.99
Barnes and Noble
Game Development with MonoGame: Build a 2D Using Your Own Reusable and Performant Engine
Current price: $54.99
Loading Inventory...
Size: Paperback
*Product Information may vary - to confirm product availability, pricing, and additional information please contact Barnes and Noble
Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects.
Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.
What You Will Learn
Who Is This Book For
Intermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.