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Barnes and Noble

Gamify Literacy: Boost Comprehension, Collaboration and Learning

Current price: $29.99
Gamify Literacy: Boost Comprehension, Collaboration and Learning
Gamify Literacy: Boost Comprehension, Collaboration and Learning

Barnes and Noble

Gamify Literacy: Boost Comprehension, Collaboration and Learning

Current price: $29.99
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Size: Paperback

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Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification? With , teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use game-based tools and activities to improve literacy and content learning. This book includes: By exploring the techniques discussed in these pages, you will see the power of building a fully immersive learning environment for your students and can begin infusing these inspirational approaches into your classroom design. K-12 language arts teachers, tech coaches

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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