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Barnes and Noble

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

Current price: $34.99
IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification
IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

Barnes and Noble

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

Current price: $34.99
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This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.
Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.
Make IT Through Experiential Learning one of your valued resources today.
What You'll Learn:
• Innovative and proven IT-related application scenarios
• Generic management and leadership skill development
• Guidance for applying the learning methods for generating extraordinary results over conventional methods
Who This Book Is For:
IT professionals, higher education students, and those engaged in training and organizational development.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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