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Barnes and Noble

Learning Real and Virtual Worlds: Commercial Video Games as Educational Tools

Current price: $54.99
Learning Real and Virtual Worlds: Commercial Video Games as Educational Tools
Learning Real and Virtual Worlds: Commercial Video Games as Educational Tools

Barnes and Noble

Learning Real and Virtual Worlds: Commercial Video Games as Educational Tools

Current price: $54.99
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Size: Paperback

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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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