The following text field will produce suggestions that follow it as you type.

Loading Inventory...

Barnes and Noble

Real Time Visual Effects for the Technical Artist

Current price: $150.00
Real Time Visual Effects for the Technical Artist
Real Time Visual Effects for the Technical Artist

Barnes and Noble

Real Time Visual Effects for the Technical Artist

Current price: $150.00
Loading Inventory...

Size: Hardcover

Visit retailer's website
*Product Information may vary - to confirm product availability, pricing, and additional information please contact Barnes and Noble
Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.
As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface.
Real Time Visual Effects for the Technical Artist
is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.
Features:
Introduces the reader to the technical aspects of real-time VFX
Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students
Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles
This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as
Spider-Man
,
Titanic
, and
The Fifth Element
. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as
NCAA Football
and
Madden NFL Football
. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

More About Barnes and Noble at MarketFair Shoppes

Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

Powered by Adeptmind