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Barnes and Noble

Run and Jump: the Meaning of 2D Platformer

Current price: $35.00
Run and Jump: the Meaning of 2D Platformer
Run and Jump: the Meaning of 2D Platformer

Barnes and Noble

Run and Jump: the Meaning of 2D Platformer

Current price: $35.00
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Size: Paperback

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Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in or leaps atop an impossibly tall pipe in , this deceptively simple visual language has persisted in our cultural imagination of video games. In , Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, presents a comprehensive—and engaging—vision of this slice of game history.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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