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Barnes and Noble

Social, Casual and Mobile Games: The Changing Gaming Landscape

Current price: $190.00
Social, Casual and Mobile Games: The Changing Gaming Landscape
Social, Casual and Mobile Games: The Changing Gaming Landscape

Barnes and Noble

Social, Casual and Mobile Games: The Changing Gaming Landscape

Current price: $190.00
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Size: Hardcover

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Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.
Social, Casual and Mobile Games
explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including
Candy Crush Saga, Angry Birds
, and
Ingress
), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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