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Barnes and Noble

Teen Fandom and Geek Programming: A Practical Guide for Librarians

Current price: $80.00
Teen Fandom and Geek Programming: A Practical Guide for Librarians
Teen Fandom and Geek Programming: A Practical Guide for Librarians

Barnes and Noble

Teen Fandom and Geek Programming: A Practical Guide for Librarians

Current price: $80.00
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Size: Paperback

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Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Use the tips and how-to knowledge in this practical guide to get more teens into your library!

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Barnes & Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 720 Barnes & Noble superstores (selling books, music, movies, and gifts) throughout all 50 US states and Washington, DC. The stores are typically 10,000 to 60,000 sq. ft. and stock between 60,000 and 200,000 book titles. Many of its locations contain Starbucks cafes, as well as music departments that carry more than 30,000 titles.

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