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The Phenomenon Of Virtual Economies Video Games And Profitability Selling Digital Items

Current price: $21.99
The Phenomenon Of Virtual Economies Video Games And Profitability Selling Digital Items
The Phenomenon Of Virtual Economies Video Games And Profitability Selling Digital Items

Barnes and Noble

The Phenomenon Of Virtual Economies Video Games And Profitability Selling Digital Items

Current price: $21.99
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This essay sheds light on the phenomenon of virtual economies in video games, demystifies the profitability of selling digital items in video games, and explicates how to earn money from selling in-game items in virtual economies in video games. Unbeknownst to most people, virtual economies are ubiquitous and exist in a copious amount of disparate video games. In virtual economies, players are able to buy, sell, and trade in-game items with one another. Even though virtual economies primarily exist in massive multiplayer online role playing video games, they can exist in other types of video games which render it permissible for players to be able to buy, sell, and trade items with one another. Virtual economies can exist in video games that are not subsumed under the massive multiplayer online role playing video game genre, such as Team Fortress 2 and DOTA 2. The utmost largest virtual economies are however typically found in massive multiplayer online role playing video games that have the largest player bases. The digital items sold in virtual economies in video games are so appealing to players that they are even willing to convert their real world fiat currencies into in-game virtual currencies by charging their credit cards or debit cards to be able to purchase in-game virtual currencies. In-game virtual currencies allow players to be able to purchase digital items in the virtual economies in video games. Virtual economies are a phenomenon of the digital era and allow players to do far more than just sell digital items to one another, such as armor pieces, cosmetic items, crafting tools, jewellery, housing items, pets, and armaments. In certain virtual economies players can even sell virtual real estate proprieties to other players. In the virtual economy of the Entropia Universe and in the virtual economy of the Second Life universe, players are able to sell virtual real estate proprieties to other players. Certain players are even willing to spend hundred of thousands of dollars in real life fiat currencies just in order to acquire virtual real estate proprieties inside the virtual fantasy world of a video game. Players are amenable to expending real life fiat currencies for virtual real estate proprieties inside the virtual fantasy world of a video game in contexts in which they metaphorically feel entrenched in the virtual fantasy world of a video game that they are able to profusely vicariously experience through their avatars. Certain players prefer to earmark the vast majority of their waking hours into vicariously experiencing the virtual fantasy world of a video game through their avatars in lieu of experiencing the real world that exists outside the parameters of the virtual fantasy world of a video game. The virtual economies in video games are sometimes even larger than certain real world economies. Owning virtual real estate properties in a virtual economy can even be far more lucrative than even owning real estate properties in the real world, especially in contexts in which real estate upkeep costs are non-existent in a virtual economy of a video game. "According to MindArk, the Swedish company behind the video game Entropia Universe, the virtual realm's economy has a GDP of $442,000,000 which is more than some small countries. The fixed exchange rate for Entropia has allowed gamers to view it as a potential area for investment". People often grossly underestimate the gross domestic product of a virtual economy in a video game. People often grossly underestimate the colossal values of virtual real estate properties in a virtual economy of a video game. "Neverdie for instance originally paid $100,000 for the property that would become Club Neverdie, and he did so by mortgaging his real world home. Within a few years Neverdie had paid off that debt and was making enough from Entropia to live comfortably. Other players have paid tens or hundreds of thousands for Entropia Universe property, with each sale seemingly exceeding the last in size and ambition. Neverdie made history by selling virtual property for a reported total of $635,000. Club Neverdie is a virtual asteroid in the online game Entropia". It can be a lucrative pursuit to sell virtual real estate properties in a virtual economy of a video game in contexts in which other players voraciously yearn to purchase virtual real estate properties from you. People often overlook the viability of attaining a lucrative career by selling desirable digital items and desirable virtual real estate properties in the virtual economies of video games.

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