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Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
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Barnes and Noble
Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
Current price: $109.99
Barnes and Noble
Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
Current price: $109.99
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Size: Hardcover
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Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals.
J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.